
In fact, history has proved that it’s never anĮasy task to balance two superpowers against one another and still That neutral nations are passive and boring, especially in times ofĬonflict and turmoil. Of which nation they are playing,” says Keresztes. Of our main goals is to ensure that all our players have fun regardless Switzerland could change the course of history. Turning them into a major player on the world stage. Opportunity to build a smaller country’s influence and prestige, perhaps With many of Paradox’s other grand strategy games, there’s the Have to take control of (or even take sides with) the major powers. The rapidly changing world that was the 20th Century, with bordersīeing re-drawn as if by an excited kid with an Etch A Sketch, you don’t If you have the right friends, you are never really that far Principle of give and take is the principle of diplomacy: give one and To quote Mark Twain,” Keresztes explains. You can’t afford to research it it yourself, you can ask your allies to Mountains of Afghanistan!” Wait, they weren’t headed that way? “Crap

Well good luck to them fighting me in the

Illustrates his point with a historical example: “The Soviets are Satellites, Keresztes warns that “Tech, of course isn’t everything.” He Possible for one side to, at least technically, win a nuclear war.ĭoesn’t end with nukes: you’ll also want to invest in traditionalĪrmies and space programs. Have control of THE BUTTON,” says Keresztes, who hints that it might be “For game purposes, we decided to let the players Worst come to the worst, it’s your decision when to launch the missilesĪnd drop the bombs. The Cold War would be nothing without nukes,Īnd an atomic arms race forms the center of East vs West.
